You only want to replace a couple textures, such as the skybox or the normal map used by the -redacted. I strongly suggest the use of DDS/DXT1 or DDS/DXT5 texture files with pre-generated MipMaps (where appropriate). For NavBall textures, please consider using " Navball Texture Changer". This plugin does not replace NavBall textures (or if it does so they may or may not be replaced correctly). It also will not pop popcorn for you. If you need any of those features (except popcorn), please consider using " Texture Replacer", " Texture Replacer Replaced", or one of TR's other forks. Specifically, this plugin does not perform Active Texture Management, does not compress textures, does not convert PNG files to RGB, does not generate MipMaps, and does not allow suits and heads to be mapped to specific kerbals. Optionally exports a list of the game's replaceable textures and normal maps to a text file in the plugin's GameData folder. Replaces in-game textures and normal maps with like-named textures in GameData folders as configured. It allows zero-configuration texture replacement by dropping your correctly-named replacement textures into the "GameData/DiRT/Textures/" folder. The intent of this fork is to remove features and simplify the plugin. ![]() Latest Release: v1.10.0.0 for KSP v1.10.xĭiRT is a fork of Shaw's TextureReplacer, updated for newer versions of Kerbal Space Program.
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